![]() Race fast and play dirty, with two players sharing one PSP between them or up to four players over wireless LAN. In multiplayer, the game really comes into its own. The collection of cars can also be traded between other Micro Machines players, which is a nice touch. In single-player mode, you must complete the numerous variations of courses, difficulty levels and modes – battle, race, checkpoint and league – in order unlock later levels and grow a digital collection of 750 vehicles. Little has changed here: look past the odd glitch, the odd screen tear and it's as playable as ever. Even when it visually used to resemble Lego rather than Micro Machines, the game has always been about the simple thrill of racing round ridiculously fantastic courses. Most disappointingly, there's occasional slowdown when using certain power-ups – though not frequent enough to cause too much irritation.īut Micro Machines has never been about Gran Turismo graphics. Of course, the series has been 3D for nine years, but in its first PSP iteration, it lacks polygonal charm. Fans of the original games will long for a return to the more colourful, unfussy, two-dimensional worlds of old. Whilst these courses are imaginatively designed and fun to race, visually, V4 lacks vibrancy. ![]() Forget the hassle of recreating a Formula One course pebble-by-pebble so you can brag about it on the back of the box here, Micro Machines V4 developer Supersonic Software has designed tracks that are only possible in videogames – screaming across pool tables, racing round cookers, and, remarkably, over rooftops. The juxtaposition of tiny vehicles speeding round life-size locales has entertained for 15 years – and it continues here. Here's another: I've been reminded how publisher greed is ruining gaming. So here's an unexpected side effect of playing Micro Machines V4: I've decided to tidy up my cluttered desk. The area where I spend eight hours a day, typing words into a screen whilst occasionally (read: 'often') looking at dubious pictures on the internet? It's an embarrassing, haphazard mess one that barely has room for normal-sized elbows, let alone a perfect race course for tiny men. The kitchen draining board, with strange stains? What an amazing figure of eight for drivers with heads smaller than the PSP analogue nub. That remote control, discarded by the sofa? That'd make a spectacular jump down onto the rug, if you were driving a car one-and-a-half inches long. ![]() The premise of Micro Machines – race miniature vehicles around large-as-life locations – is so simple, extended play affects how you look at the real world.
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